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Table of Contents
glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub,
glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s,
glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv,
glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv,
glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv,
glColor4usv - set the current color
void glColor3b( GLbyte
red,
GLbyte green,
GLbyte blue )
void glColor3d( GLdouble red,
GLdouble green,
GLdouble blue )
void glColor3f( GLfloat red,
GLfloat green,
GLfloat blue )
void glColor3i( GLint red,
GLint green,
GLint blue )
void glColor3s( GLshort red,
GLshort green,
GLshort blue )
void glColor3ub( GLubyte red,
GLubyte green,
GLubyte blue )
void glColor3ui( GLuint red,
GLuint green,
GLuint blue )
void glColor3us( GLushort red,
GLushort green,
GLushort blue )
void glColor4b( GLbyte red,
GLbyte green,
GLbyte blue,
GLbyte alpha )
void glColor4d( GLdouble red,
GLdouble green,
GLdouble blue,
GLdouble alpha )
void glColor4f( GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha )
void glColor4i( GLint red,
GLint green,
GLint blue,
GLint alpha )
void glColor4s( GLshort red,
GLshort green,
GLshort blue,
GLshort alpha )
void glColor4ub( GLubyte red,
GLubyte green,
GLubyte blue,
GLubyte alpha )
void glColor4ui( GLuint red,
GLuint green,
GLuint blue,
GLuint alpha )
void glColor4us( GLushort red,
GLushort green,
GLushort blue,
GLushort alpha )
eqn not supported
- red, green, blue
- Specify new red, green, and
blue values for the current color.
- alpha
- Specifies a new alpha value for
the current color. Included only in the four-argument glColor4 commands.
void glColor3bv( const GLbyte *v )
void glColor3dv( const GLdouble *v )
void glColor3fv( const GLfloat *v )
void glColor3iv( const GLint *v )
void glColor3sv( const GLshort *v )
void glColor3ubv( const GLubyte *v )
void glColor3uiv( const GLuint *v )
void glColor3usv( const GLushort *v )
void glColor4bv( const GLbyte *v )
void glColor4dv( const GLdouble *v )
void glColor4fv( const GLfloat *v )
void glColor4iv( const GLint *v )
void glColor4sv( const GLshort *v )
void glColor4ubv( const GLubyte *v )
void glColor4uiv( const GLuint *v )
void glColor4usv( const GLushort *v )
- v
- Specifies a pointer to an array that contains red, green,
blue, and (sometimes) alpha values.
The GL stores both a current
single-valued color index and a current four-valued RGBA color. glColor sets
a new four-valued RGBA color. glColor has two major variants: glColor3 and
glColor4. glColor3 variants specify new red, green, and blue values explicitly
and set the current alpha value to 1.0 (full intensity) implicitly. glColor4
variants specify all four color components explicitly.
glColor3b, glColor4b,
glColor3s, glColor4s, glColor3i, and glColor4i take three or four signed
byte, short, or long integers as arguments. When v is appended to the name,
the color commands can take a pointer to an array of such values.
Current
color values are stored in floating-point , with unspecified mantissa and
exponent sizes. Unsigned integer color components, when specified, are linearly
mapped to floating-point values such that the largest representable value
maps to 1.0 (full intensity), and 0 maps to 0.0 (zero intensity). Signed integer
color components, when specified, are linearly mapped to floating-point
values such that the most positive representable value maps to 1.0, and
the most negative representable value maps to -1.0. (Note that this mapping
does not convert 0 precisely to 0.0.) Floating-point values are mapped directly.
Neither floating-point nor signed integer values are clamped to the range
[0,1] before the current color is updated. However, color components are
clamped to this range before they are interpolated or written into a color
buffer.
The initial value for the current color is (1, 1, 1, 1).
The
current color can be updated at any time. In particular, glColor can be
called between a call to glBegin and the corresponding call to glEnd.
glGet with argument GL_CURRENT_COLOR
glGet with argument GL_RGBA_MODE
glIndex(3G)
Table of Contents
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